Bard 1 savant 1 divine urban adept 1 soldier of light 1 shugenja 1 water apostle of peace 1 champion of gwynharwyf 1 beloved of valarian 1 emissary of barachiel 1 urban druid 1 nentyar hunter 1 cleric 1 druid 1 paladin 1 adept 1 healer 1 hunter of the.
Cure light wounds 3 5.
An undead creature can apply spell resistance and can attempt a will save to take half damage.
Range close 25 ft.
You channel positive energy to cure 1d8 points of damage 1 point per caster level maximum 25 in each selected creature.
Casting time 1 standard action components v s.
V s casting time.
Each affected undead may attempt a will save for half damage.
1 standard action range.
Cure moderate wounds player s handbook v 3 5 p.
Cure light wounds mass.
Blg 1 brd 1 clr 1 drd 1 healing 1 pal 1 rgr 2 components.
Runescarred berserker 1 bard 2 nentyar hunter 2 hunter of the dead 2 healer 2 adept 2 cleric 2 savant 2 divine ranger 3 paladin 3 druid 3 knight of the weave 3 urban druid 3 healing 2 components.
See text spell resistance.
Creature touched duration.
Bard 1 urban druid 1 nentyar hunter 1 knight of the weave 1 hunter of the dead 1 healer 1 adept 1 paladin 1 druid 1 cleric 1 savant 1 divine ranger 2 healing 1 components.
5 ft 2 levels target one creature level no two of which can be more than 30 ft.
Apart duration instantaneous saving throw will half harmless or will half.
Cure light wounds player s handbook v 3 5 p.
Cure light wounds conjuration level.
Like other cure spells mass cure light wounds deals damage to undead in its area rather than curing them.
When laying your hand upon a living creature you channel positive energy that cures 1d8 points of damage 1 point per caster level maximum 5.
Level bard 5 cleric oracle 5 druid 6 inquisitor 5 shaman 5 witch 6.
Like other cure spells mass cure light wounds deals damage to undead in its area rather than curing them.
You channel positive energy to cure 1d8 points of damage 1 point per caster level maximum 25 in each selected creature.
Since undead are powered by negative energy this spell deals damage to them instead of curing their wounds.
If he makes a potion of cure light wounds at the lowest possable caster level 3rd it heals 1d8 3 1d8 1 per caster level thus we have a problem since the 1d8 1 potions that most adventures find and or buy are litterarly falling out of the sky since it is impossible to make a potion of cure light wounds at less then caster level 3 due to the requirements of brew potion.